Moby-Dick is many things: a vivid sea adventure, an indictment of American capitalism, a Jobian argument with the cosmos, and one thing it definitely is is an 822-page (in the Rockwell Kent Random House edition) dick joke.
As my favorite book (that I have read 5x and am overdue for another) I'm always on the lookout for other media that takes on the book's ambitious themes. The direct film adaptations to date are generally botches (though Jaws' Quint is an ideal modern Ahab). There was a card game a year or so ago with really beautiful kit but I didn't find it very fun (this may have been due to my poor reading of the rules). Video game-wise there's the epic harpoon battle with a giant zombie catfish in Resident Evil 4, the mountainous, somber giants of Shadow of the Colossus and more recently the excellent ship-to-ship combat, sea chanteys and whaling missions in Assassin's Creed: Black Flag.
But now Moby-Dick has found its perfect gaming expression through the free-associative, id-scraping mechanic of Cards Against Humanity.
Thanks to a friend for the extremely thoughtful gift of Dick! I've already been ordered to take my Dick off the table and to put my Dick back in the closet.
William Smith was cosmically doomed to the book business when he skipped school to read HP Lovecraft in an abandoned cabin in the woods. He's worked for barnesandnoble.com, Tor Books, and Warner. Now he sells dodgy books and freelances to make a "living."